I’m a game, VR, and narrative designer currently working at Riot Games in Los Angeles, CA. In the past, I’ve worked for companies like Oculus VR, HerInteractive, Microsoft Games, and EA.
Recently, I’ve done some stuff like:
- I was a designer on one of the first demos for Oculus’ Santa Cruz, the world’s first standalone VR headset with 6DOF tracking and rich hand presence. I also delivered the first design talk ever given for this device about our virtual pet demo, Boundless.
- I was a designer for a couple of nifty VR experiences at Oculus, such as the storybook world of Prologue and alien life simulator Farlands.
- I created Elsinore, a time-looping Shakespearean adventure game, along with my best friends — then we took it to IndieCade, PAX, GDC, and more. It’s been covered by outlets like Kotaku, Vice, PC Gamer, Destructoid, GameInformer, Tom’s Hardware, and others.
- Wrote a Nancy Drew game and got to assume the persona of my favorite childhood author, Carolyn Keene, as well as write a pretty rad sea shanty.
- Served as an editor and narrative designer on the weird and awesome Kinect mystery game D4: Dark Dreams Don’t Die — and repped it on the Xbox One pre-launch press tour.
- Delivered a GDC talk teaching students about the process to get from university to their first game design/writing job.
- Started a movement at my alma mater to overhaul mental health care by writing about my experience with Carnegie Mellon’s student therapy system.